Secondly, I’ve had people buying the 32-bit plugins for Resolume 6 and emailing me that they don’t work.
#Mandelbrot ffgl plugin resolume 5 software
All the money goes to supporting creative software development and art! I think you’d agree that the plugins are really cheap so if you can afford to be running Resolume, I reckon you can afford to buy the plugins again. There isn’t really any bad news, other than we now have lots of you out there who are probably have some questions about migrating to the new plugins.įirstly, there will not be an automatic upgrade. The other good news is that fugFeedback now works on layers, and fugScope is now a source plugin, not an effect. Just fucking play around, thatsbhow you buold your style. Various ones, in different orders especially.
The good news is that I’m working on this right now and should be releasing them in time for Black Friday (24th November 2017). Daniel Arnetts 360 VJ Plugin It allows you to take equirectangular 360 VR videos and control the view direction dynamically in Resolume This plugin is one of the reasons Ive been making a ton of 360 VJ loops. This means that all existing FFGL plugins (including mine) need to be upgraded to 64-bit in order to work with Resolume 6. Now, with Resolume 6, they’ve gone 64-bit only, which is a great move that I applaud! If you’re not sure what all this 32/64 bit stuff means, click here to find out! This is because – until now – most FFGL utilising software (including Resolume 2, 3, 4, and 5) have been 32-bit based. UPDATE: Plugins now available for Windows and macOS Resolume 6 just came out of beta in the last couple of weeks and I’ve been getting a steady stream of emails from people who find that my FFGL plugins don’t work with it.